Selasa, 28 Februari 2012

Tom Clancy's Ghost Recon Future Soldier


Gameplay

The game is a third-preson cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming.[10] Cover can be partially destroyed, forcing the players to constantly seek other hiding spots.[10] While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease, making it harder to return fire.
A new feature in the series is the "optical camouflage",[11] a form of active camouflage which allows the Ghosts to become harder to see.[12] According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate.[13] It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough.
Unlike previous Ghost Recon games, the player will not micromanage their squad. Instead, the player can mark targets. During firefights, the player can mark one high priority target, on which squad-members should focus fire. Outside of firefights, up to four targets can be marked for a synchronised shot. The Ghosts will automatically choose a target and move into position to take this target out. When the player gives the command or when the player shoots their own target, all other Ghosts will simultaneously shoot their targets.
Players will also be able to control drones.[14] One of the drones already confirmed is a small remote controlled quadrotor which can be used for scouting purposes. This drone can also touch down and drive around.
During E3 2011 Ubisoft debuted Gunsmith. In Gunsmith, the player is able to customize their weapons, down to the gas management parts of every gun. This system also works with XboxKinect, which allows the player to customize weapons through hand gestures and voice commands. Gunsmith includes a virtual target range, in which players can test their weapons.

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